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Play to Learn, Part I: When will educational games be mainstream resources?

  • Broadcast in Education
Education Table Talk

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Play to Learn, Part I: When will educational games be mainstream instructional resources, or are they already?

What is the role of play for humans? In our rather puritanical society is play a valid method to support learning or does it change the game? Will our cultural norms accommodate gaming or will communities respond by asking schools to engage in serious learning and dispense with this sort of learner engagement? Our guests on this show represent different perspectives in the business of gaming in education. Come join us at the Table and find ways that you can integrate game strategy into your products, instructional strategies, and marketing.

Guests at the table:

  1. Lee Wilson, CEO at Filament Games 
  2. Dr. Jodi Asbell-Clarke, Director of EdGe at TERC

  3. Mat Frenz, Producer and Business Development Lead at GlassLab Games

 

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