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Marie interviews Beth O’Connell RL/Beth Ghostraven SL, presenter at the Virtual Worlds Best Practices in Education Conference (April 9-12) and member of the Cultural Community Hub in Second Life. For more information about the conference, go to www.vwbpe.org
Music by Cypress Rosewood/Tony Gerber, www.cypressrosewood.com
About the Cultural Community Hub
The Cultural Community Hub was created to provide “a resource directory of ethnic, cultural and historical communities for use by educators and students for research and learning.” The Cultural Community Info Teleport Hub (CCH) located in the Whole Brain Health sim is a coordinated development of easy to access teleport links in the form of coordinated posters containing brief information and LM. More information including key informant interviews and resources are cross referenced in an attached library. The CCH is based on presenter’s published research and is envisioned to be arena for further planned multidisciplinary research in virtual worlds. Sims include communities of all kinds: educational technology, arts and sciences, worldwide cultures, representations of RL social issues, unique roles expressed in SL, and social support services.
Marie interviews special guest Kevin Feenan (SL: Phelan Corrimal) about the upcoming Virtual Worlds Best Practices in Education Conference (VWBPE) from April 9-12 in Second Life & OSGrid. This is a premiere event filled with great workshops, panel discussions and networking opportunities. Opening keynote speaker: Philip Rosedale, CEO of High Fidelity. Over 2000 attendees representing 90 countries participate in 150-200 online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits.
Featured Music by Songwriter/Musician: Michael Wells.
MrMulti Writer can be heard in Second Life on the 1st Friday of the month at Gallery Rouge and various other venues.
Marie presents Gentle Heron, Founder of Virtual Ability, Inc. Today's show highlights the upcoming Mental Health Symposium (April 26) and Virtual Ability's programs in Second Life.
About Virtual Ability, Inc.
Virtual Ability, Inc.’s vision is to be the leading provider of services and information for people with disabilities in online virtual worlds.
Virtual Ability, Inc.’s mission is to enable people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in online virtual worlds.
Virtual Ability, Inc. will achieve this mission by:
Conducting outreach and awareness activities to inform people with disabilities or chronic health conditions, their family and friends, medical professionals and other caregivers of the benefits virtual worlds can provide;
Identifying the need for, and helping with the use of, assistive hardware or software;
Providing assistance with the signup, intake, and training process of entering a virtual world;
Offering ongoing support and community as residents become integrated into the virtual world;
Providing information about accessibility for and to people with disabilities in virtual worlds.
For more information, go to www.virtualability.org
Music by: Musician Shannon Oherhily