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[itvt] is pleased to present an audio recording of a TVOT 2015 Grand Finale session, "The Reality of Virtual Reality." The session, which was organized and moderated by Brian Seth Hurst, Managing Partner of StoryTech, was described in the show brochure as follows:
"With the arrival of the Samsung Gear VR and Google Cardboard; with the holiday season promising the Valve/HTC Vive powered by SteamVR, to be followed by Oculus Rift in Q1 2016 and Sony's Morpheus by Q2; and with FOVE, billed as "The World's First Eye Tracking Virtual Reality Headset," seeing a highly successful Kickstarter campaign--it seems that VR, after years in the lab, has finally arrived.
Yet, while development is fast-moving, challenges remain for the industry. Now that the tools are being refined, what about the artistry of immersive, forward-moving narrative, the convergence of game and story, the responsibility for the safety of the consumer, and the business models? How are the game developers and Hollywood studios responding, and what are the true opportunities presented in entertainment, journalism, education, tourism, medicine and more? This session will bring together leading creatives and other key figures from the Virtual Reality space to discuss the current state of, and future prospects for, this rapidly emerging medium." Panelists included:
Shannon Gans, CEO, New Deal Studios
Arthur van Hoff, Founder and CTO, Jaunt
Brian Seth Hurst, Managing Partner, StoryTech (Moderator)
David Marlett, Founder, Cinemersia
Robert Nashak, COO Survios
Helen Situ, Virtual Reality Evangelist, NextVR
Brent Young, President and Creative Director, Super 78 Studios
Oculus Rift and other virtual reality helmets are seen by many as potential game changers in gaming, retail, entertainment and other industries. But VR has significant weaknesses. You're stuck inside the helmet. It locks your experience and makes it difficult to share with co-workers or friends.
John Underkoffler thinks there is a better way. He's been called "the real-life Tony Stark." Underkoffler the computer scientist and award-winning user-interface designer behind the films "Minority Report" and "Iron Man," believes the future isn't locked in these headsets, it's in shareable experiences and workspaces. Collaboration is not about creating virtual walls, but working with one another on actual walls. People need space for their ideas to spread as they flow in real time. VR users need a whole new UI to really interact properly.
We'll talk to Underkoffler about the future of collaboration and shared visuals in the workspace. We'll see what might be beyond virtual reality.
John Underkoffler is CEO of Oblong Industries, developer of the g-speak Spatial Operating Environment and the Mezzanine conferencing and collaboration system in use at firms from Boeing to Beats Music. Oblong's technological trajectories build on fifteen years of foundational work at the MIT Media Laboratory, where John was responsible for innovations in real-time computer graphics, large-scale visualization techniques, and the I/O Bulb and Luminous Room systems. He has been science advisor to films including Minority Report, The Hulk (A.Lee), Aeon Flux, Stranger Than Fiction, and Iron Man. John also serves as adjunct professor in the USC School of Cinematic Arts; on the boards of the 5D Conference, the University Art Museum board at CSULB, Sequoyah School, and the E14 Fund; and on MIT's Visiting Committee. He is the 2015 Cooper Hewitt National Design Award winner for Interaction Design.
WSJ's personal tech columnist Geoffrey Fowler reviews the brand new Samsung Gear VR headset. Could virtual reality finally go mainstream?
YEAH!! Virtual Reality, man! Sword Art Online! The Matrix! Lawnmower Man!! ... OK, maybe not so much Lawnmower Man, but YEAH! It's coming back in a major way. So much so, that our guest Tipatat Chennavasin says it will replace TV! VR will change the way we play games, design them and even create new ways to educate!
Tip should know, he's already creating his own VR experiences and worlds, including one where you can meet Optimus Prime! It's awesome! But how does he do all this? And what is the future of VR? How can we get in on the action, man? Check it out. We're also probably gonna get deep into Macross and Anime Mecha for sure! Because Danimator and Tip hella digg that stuff!
So, plug-in and geek-out, y'all!
Check out Tip's website!
It’s tough to stay up to date on VR news -- in hardware, Samsung recently unveiled its update to its Gear VR headset, while loose details about a consumer-ready Oculus Rift circulate. Facebook is starting to feature immersed video content while Google is interested in being behind the camera (so to speak).
On this episode, Motley Fool’s Dylan Lewis and Sean O’Reilly break down who is doing what in virtual reality.
Former Senior Advisor for Digital Media for the White House Office of Science and Technology Policy, Mark DeLoura joins us to talk about educational video games and how the industry can succeed.
First, we have to go over the news. Skylanders BattleCast is coming out next year and Simone is really, really... not excited, for once. There's also the Serious Games Showcase and Challenge, which is accepting entries now. Nicole is also really excited about Hearthstone, as usual.
Then we get into the meat of discussing games for education, and how the Xbox Kinect deserved better.
If you have any questions for us, email them to email@example.com! We'd love to answer them on the show
I’m Collette Schultz and I am known in the virtual assistance
industry as a savvy subcontracting expert. There are many types of virtual
assistants and my show will bring to you professionals who manage multi-VA practices.
They will share with us why they built a team and the strategies and processes
they use to make it work. There are many
virtual assistants who prefer to be part of a larger team and who thrive in
that environment and they will share their stories and processes with us as
well. In this podcast, I will bring you both sides of the story!
What is reality? The state of things as they actually exist. But most people have trouble with reality. Past childhood experiences tells us that it's a hurtful place and a place to be avoided.
Consciousness studies and creating the life you want are both reality-based, however, so we had better learn to cooperate with it and cooperate with it well if you're going to have a wonderful life.
Join us for this marvelous show!
There will be wars and rumors of wars. Nations fighting other nations. Nations creating adversaries to fight. The majority of the people continue to languish in poverty, ignorance and destructive lifestyles. Instead of hoping for who, we should focus on what WE can do! Most attempts at solving these problems, don't seem to be working, as we hope or anticipate that they should. What will it take to liberate ourselves from all forms of oppression? You must declare that you are the solution! We must declare a National War on Terror/Oppression, as it pertains to Black Lives, Economics, Politics and Our Culture!
If not now, when? If not you, who?
The Problem Solvers United among Us must Unite First. We then set the tone and be an example of mutual power buildiing!
Learn more about PSU S.aving O.ur S.elves Monthly Power Plan and updates on National Blackout and Christmas Boycott.
PSU Network 404-840-7332 firstname.lastname@example.org www.ctbconnect.com
Join Our FB Group Page: Making Black History with 10-10-50
The Wonder of You: What Near-Death Experiences Tell You About Yourself; (ISBN 1480094250) This new book on near-death experiences offers readers insight to their own spiritual journey. After researching 2,500 cases of near-death experiences Lynn K. Russell shares the indepth understandings she has gained. Through her research she discovered deeply hidden messages about the world, life and the paths we all travel. During her research, Russell, uncovered marvelous messages she wanted share with others. She offers answers to the questions, “What is our reality and why do we exist?” The cases she analyzed offered information about the world, life, and the paths we are all traveling as individuals. Russell hopes her book will guide readers toward their own personal discoveries.
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