• 00:20

    Using Gamification to Create AWESOME Presentations Part 2

    in Business

    Hosted by Monica Cornetti - Rated #2 Gamification Guru in the world by UK based Leaderboarded


    The key to delivering effective Gamified training is in the design of the activities you use throughout the session.


    Activities should be relevant, challenging, and fun so participants want to interact with you and each other. Know your players and mix the appropriate amount of competition, collaboration, group and individual quests, challenges, and achievements.


    In low- or no-tech gamification you have many options to get your participants building, creating, drawing, reflecting, discussing, debating, sharing, competing, collaborating… in reality the combination of possibilities is endless. Find ways to recognize, reward, share, gift, achieve status, etc. n


    This week - in Part 2 of Using Gamificaiton to Create AWESOME Presentations you'll get key take aways from Level 3 of the Game the System™ design adventure and learn how to:



    How to build repoitre before asing for something from your participants
    Eliminate 'Rocks with Lips'
    Apply the 10-step Activitiy Design Process
    Use '30-second Illuminators' to drive home a key concept


    About Your Host:  A gamification keynote speaker and curriculum designer, Monica Cornetti is ranked as the #2 Gamification Guru in the world by UK based Leaderboarded. She hosts this weekly Gamification Talk Radio program, as well as author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is non-technical gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com

  • 00:32

    Deep Dive into Gamification

    in Business

    With special guest Dutch Driver @dutch_driver


    Since July, 2013, Dutch has focused his effort and time on a deep-dive learning program for bringing playful gamification and human-centered design into the enterprise. In June, 2014 he completed the Level III Gamification certification capping off his year-long travels into the mysteries of gamification, and behavior modification.


    After spending time together at GSummit14 - I thought that you would enjoy hearing about his epic journey:



    What prompted him to take a year off for games?
    What steps did he take to begin?
    When did he cross the point of no return?
    If starting the journey all over again would he short-cut your deep-dive process?
    AND key takeaways from GSummit14


    About Dutch Driver:  Dutch's 15+ years in organization development embraces a broad-reach of sectors; chiefly in Aerospace, the Federal government, Healthcare, Higher Education and non-profits. He is a NASA certified Lean Six Sigma Black Belt, a Certified Scrum Master in the Agile project management process, certified at Master Level III in Gamification, and certified Myers-Briggs Type Indicator provider. He holds a B.A. degree from McMurry University and a M.A. degree from Texas A&M University.


    About Your Host:  A gamification keynote speaker and curriculum designer, Monica Cornetti is ranked as a Top 40 Gamification Guru in the world by UK based Leaderboarded. She hosts a weekly Gamification Talk Radio program, as well as author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is non-technical gamification used in the corporate environment. Connect with Monica (@monicacornetti)


    www.monicacornetti.com

  • 00:29

    World Explorer – An Epic Voyage into the Realm of Gamification Part 3

    in Business

    Just as if you’re heading out the door into a great world adventure, you have to make a plan to account for every possible detail, the same is true in great gamification design - you have to make every item count.


    World Explorer - An Epic Voyage into the Realm of Gamification -- takes you into the 7 lands of Gamification and shows you the mysteries, beauty and awe in each area - as well as the danger to avoid. Using the World Explorer map along with with the Explorer Cards you experience gamification and how you can use this powerful tool to add gamifcation to a product, service, or process in your organization.


    We began our journey with two young adventurers Louis and Lindsey. They've been our guides on this adventure. As millennials – they are digital natives and feel quite comfortable with the use of apps, wearables, and websites to make their life easier.


    Join us in this 3-part series and experience the fascinating Realm of Gamification!


    Download and listen to Part 1 recorded on 10/4/14 and Part 2 recorded on 10/11/14.


    About Your Host:  A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com

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