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The Gaming Zone # 43 - Topical Warfare

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One of my classic E-mail net games is back, and on the web, as we play TOPICAL WARFARE, think of it like Super Password meets Talkabout with a twist. Here is how the game works. Each puzzle will have 10 clues, to a person, place, thing or title. In turn, each player will choose an envelope (of 40) one of the 10 clues (each clue is in 4 envelopes), randomly placed. From that clue, the player must decide if they are gonna solve the puzzle, or pass, and the next player in turn will see another clue. If a player attempts to solve the puzzle, and is incorrect, not only are the out for the rest of the puzzle, but will lose HALF the value of the puzzle from their score. The less clues it takes, the more money you win. The clues are valued as such: $ 2000, $ 1500, $ 1200, $ 1000, $ 800, $ 600, $ 400, $ 300, $ 200, $ 100. Plus, one of the clues is the CASH CLUE, worth $ 1000 to start. If you solve the puzzle, right after revealing the cash clue (only applies to the first person who finds the cash clue), will win the value of the puzzle, PLUS the cash clue jackpot. Near the end of the game, players will have one final chance to change the outcome by playing SABOTAGE. Each player will choose an opponent to sabotage their score. Then, that player will chose 10 of the 40 cards to try and remove as many clues as possible. After the selections have been done, both the player and one being sabotaged will hear the remaining clues left. The player must decide to sabotage or not. If they refuse, the person being challenged will earn HALF the value of the puzzle. If the player decides to sabotage, the challenger must correctly solve the topic of the puzzle. If the challenger fails, the player steals the value of the puzzle from the challenger's score. But if they solve the puzzle, then the reverse happens. Dollar values are doubled. So enter the zone and play Topical Warfare, if you dare.

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