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I’m Collette Schultz and I am known in the virtual assistance
industry as a savvy subcontracting expert. There are many types of virtual
assistants and my show will bring to you professionals who manage multi-VA practices.
They will share with us why they built a team and the strategies and processes
they use to make it work. There are many
virtual assistants who prefer to be part of a larger team and who thrive in
that environment and they will share their stories and processes with us as
well. In this podcast, I will bring you both sides of the story!
[itvt] is pleased to present an audio recording of a TVOT 2015 Grand Finale session, "The Reality of Virtual Reality." The session, which was organized and moderated by Brian Seth Hurst, Managing Partner of StoryTech, was described in the show brochure as follows:
"With the arrival of the Samsung Gear VR and Google Cardboard; with the holiday season promising the Valve/HTC Vive powered by SteamVR, to be followed by Oculus Rift in Q1 2016 and Sony's Morpheus by Q2; and with FOVE, billed as "The World's First Eye Tracking Virtual Reality Headset," seeing a highly successful Kickstarter campaign--it seems that VR, after years in the lab, has finally arrived.
Yet, while development is fast-moving, challenges remain for the industry. Now that the tools are being refined, what about the artistry of immersive, forward-moving narrative, the convergence of game and story, the responsibility for the safety of the consumer, and the business models? How are the game developers and Hollywood studios responding, and what are the true opportunities presented in entertainment, journalism, education, tourism, medicine and more? This session will bring together leading creatives and other key figures from the Virtual Reality space to discuss the current state of, and future prospects for, this rapidly emerging medium." Panelists included:
Shannon Gans, CEO, New Deal Studios
Arthur van Hoff, Founder and CTO, Jaunt
Brian Seth Hurst, Managing Partner, StoryTech (Moderator)
David Marlett, Founder, Cinemersia
Robert Nashak, COO Survios
Helen Situ, Virtual Reality Evangelist, NextVR
Brent Young, President and Creative Director, Super 78 Studios
WSJ's personal tech columnist Geoffrey Fowler reviews the brand new Samsung Gear VR headset. Could virtual reality finally go mainstream?
Oculus Rift and other virtual reality helmets are seen by many as potential game changers in gaming, retail, entertainment and other industries. But VR has significant weaknesses. You're stuck inside the helmet. It locks your experience and makes it difficult to share with co-workers or friends.
John Underkoffler thinks there is a better way. He's been called "the real-life Tony Stark." Underkoffler the computer scientist and award-winning user-interface designer behind the films "Minority Report" and "Iron Man," believes the future isn't locked in these headsets, it's in shareable experiences and workspaces. Collaboration is not about creating virtual walls, but working with one another on actual walls. People need space for their ideas to spread as they flow in real time. VR users need a whole new UI to really interact properly.
We'll talk to Underkoffler about the future of collaboration and shared visuals in the workspace. We'll see what might be beyond virtual reality.
John Underkoffler is CEO of Oblong Industries, developer of the g-speak Spatial Operating Environment and the Mezzanine conferencing and collaboration system in use at firms from Boeing to Beats Music. Oblong's technological trajectories build on fifteen years of foundational work at the MIT Media Laboratory, where John was responsible for innovations in real-time computer graphics, large-scale visualization techniques, and the I/O Bulb and Luminous Room systems. He has been science advisor to films including Minority Report, The Hulk (A.Lee), Aeon Flux, Stranger Than Fiction, and Iron Man. John also serves as adjunct professor in the USC School of Cinematic Arts; on the boards of the 5D Conference, the University Art Museum board at CSULB, Sequoyah School, and the E14 Fund; and on MIT's Visiting Committee. He is the 2015 Cooper Hewitt National Design Award winner for Interaction Design.
What is reality? The state of things as they actually exist. But most people have trouble with reality. Past childhood experiences tells us that it's a hurtful place and a place to be avoided.
Consciousness studies and creating the life you want are both reality-based, however, so we had better learn to cooperate with it and cooperate with it well if you're going to have a wonderful life.
Join us for this marvelous show!
It’s tough to stay up to date on VR news -- in hardware, Samsung recently unveiled its update to its Gear VR headset, while loose details about a consumer-ready Oculus Rift circulate. Facebook is starting to feature immersed video content while Google is interested in being behind the camera (so to speak).
On this episode, Motley Fool’s Dylan Lewis and Sean O’Reilly break down who is doing what in virtual reality.
With the line dividing virtual worlds from reality rapidly vanishing as technology advances, does a compelling argument exist supporting the idea that violence in video games is indistinguishable from real life in the mind of children?
In tonight's episode we explore the correlation (or lack thereof) between violence in media and violent behavior in society.
Dr Andrew Watkins Sr. Ph.D - Virtual Ministry - Radio Show
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