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  • 00:31

    Sam's Gaming Show Podcast - Episode 3

    in Video Games

    Episode 3 of the SGS Podcast. I'm trying to make it something that people can really enjoy.
    Possible Topics for Today Include:
    Mass Effect 3 "Space Copies" land in trees,
    Mass Effect 3's DLC is going to cost,
    Max Payne 3 has new screenshots,
    Team Fortress 2 action figures and a new Portal Gun arriving soon,
    New Frictional Games game: Amnesia: A Machine for Pigs is announced,
    Mojang making moves to support Minecraft Modding,
    Graphics Card sales down 3.5% but PC sales are good,
    Resident Evil: Operation Raccoon City arrives on PC May 18th,
    DOOM4 may have been canceled rumors,
    Steam's Daily Deals,
    Game Review and afterthoughts: Alan Wake,
    what ever else.

  • Booming of Online Gaming

    in Automotive

    The <a href="https://www.google.com"> most important question in the gaming</a> world is; which has better graphics? However, it is very difficult to answer. We are saying difficult because if you compare graphics of the current Xbox 360 with the PS3, it will vary from game-to-game, and generally the difference is not that great. It's all down to the way games are made.

    The one way to judge the graphics of both consoles is to look at what[url=https://www.google.co.uk/]games[/url] going on under the hood -checking out the GPU, the CPU and the core system memory that run the show. Xbox One vs Sony PS4 - Controllers Microsoft [answer](http://www.google.com) done few minor redesign & Kinect redesign. Microsoft claims that they have made more forty improvements. However, most of the changes are related to ergonomics. An integrated battery compartment, new triggers and Wi-Fi Direct will come with the new controller.

    PS4 - Moderate redesign and integrated Move Sony [https://www.google.com answer] done some serious changes here. Now, there will be a move light on the controller's rear, which will function like the Move motion control 'sticks'. There is also a share button which lets you share game moments instantly. 

  • 00:15

    Parallel Programming Talk - OpenCL with Tim Mattson

    in Software

    Clay and Aaron talk with Tim Mattson about OpenCL
    The Open Computing Language is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language (based on C99) for writing kernels (functions that execute on OpenCL devices), plus APIs that are used to define and then control the heterogeneous platform.

  • 00:30

    An Interview With Charlie Boswell - AMD's Multimedia Maestro

    in News

    One pundit claimed that Charlie Boswell has the best job at AMD, he gets to play with the neatest toys, and hang out with the coolest people. He is the interface between technology and the entertainment world. AMD has just announced a new 1000 GPU supercomputer, we are going to get the inside scoop from the man who knows!

  • Nvidia’s GTX 960 review: Maximum mileage from miniature Maxwelltechfreetricks

    in Fitness

    For the past year, Nvidia has engaged in an unusually extended launch schedule. It debuted its Maxwell architecture with a budget GPU in February of 2014, followed it up with the high-end GTX 980 and 970 late last year, and today, with its new midrange GPU — the GTX 960. While not as sexy as the high-end GTX 970 or 980, which retail for $330 and $550 respectively, it slips in at just $200, which makes it far more affordable and practical for a large number of PC gamers.

    It’s also debuting into the teeth of AMD’s strongest current price/performance ratio. AMD has held a strong position in the $100-$300 price brackets, thanks to aggressive price cuts and the incremental improvements offered by GPUs like the Radeon R9 285. Can Nvidia break that lock? Let’s take a look.


    The GTX 960 is based on Nvidia’s new GM206 GPU. The GM206 GPU is a midrange part that’s essentially exactly half a GM204. It retains the same architectural layout and resource allocation as that GPU, with 128 CUDA cores per Streaming Multiprocessor (SM). If you’ve read our previous Maxwell coverage, than GM206 has few surprises lurking inside it. The chip may be smaller, with just 1024 cores instead of GTX 980’s 2048, but the chip’s internal caches and resources are distributed in the same ratios.