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The early days of Superhero themed role playing games is a case study in innovation and collaborative design. At his Advanced Dungeons and Parenting blog Geekerati host Christian Lindke demonstrated some of the influence that Superhero 2044 influenced the Champions roleplaying game's combat system, but the Superhero 2044 rulebook wasn't the only thing to influence the Champions system.
In the first edition of the Champions role playing game book, there is a brief dicsussion of how the game came to be designed. The basic story told in that text is that George MacDonald "had some good ideas for combat and characteristics, but the problem of assigning powers was a difficult one. George met Wayne Shaw at a convention, and saw his point system for distributing superpowers. The current system looks almost nothing like Wayne's original work, but owes much in spirit to Wayne and his group's pioneering work"
Those rules were published in issue 8 of the Southern California based fanzine Lords of Chaos, and we are lucky enough to talk with Wayne about how those rules were designed and get a glimpse into pre-internet era collaboration and innovation.
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It's good to talk.