Our Terms of Use and Privacy Policy have changed. We think you'll like them better this way.

Winning Back Your Workforce: Improve Learning Impact & Performance through Games

  • Broadcast in Business
  • 0 comments
Gamification Talk Radio

Gamification Talk Radio

×  

Follow This Show

If you liked this show, you should follow Gamification Talk Radio.
h:561665
s:6356675
archived

With Special Guest Bryan Austin - Founder and “Chief Game Changer” of Game On! Learning.

In this episode of Gamification Talk Radio, we’ll be discussing Winning Back Your Workforce: Improving Learning Impact and Performance through Games

A revolt is building in Corporate America.

Corporate L&D has been deploying eLearning by the ton to their workforces to meet a wide variety of learning needs: compliance requirements, new policies, safety, employee code of conduct, new product and services, employee onboarding, and much more.

There is literally a tidal wave of continual and ongoing requirements, and insufficient turnaround time, resources and budget to deliver online learning that is engaging, compelling and effective.

Employees are starting to loudly voice their displeasure, and learning & development professionals are being vilified unfairly.

This session will share case studies describing how some L&D organizations are responding to the challenge with learning games, and deploying game-based learning platforms to significantly reduce the time required to develop and deploy high-end, more effective learning.

Learn how it IS possible to raise the bar – within the time, resource and budget constraints – and win back your workforce.

About Bryan Austin:  Bryan Austin has spent over 25 years working for and leading companies that provide technology-delivered learning solutions to medium, large and global organizations.

Today, Bryan is the founder and “Chief Game Changer” of Game On! Learning, which continues to push the innovation envelope of skills-based learning delivered online. Their revolutionary “serious games” feature a highly interactive, animated video game design, fun competition versus colleagues, learner-individualized feedback, and real world learning scenarios.

Comments

 comments