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Nathan Moller has worked on some of your favorite games of all time: Mass Effect 1 & 2, Star Wars: The Old Republic, Dragon Age: Origins, Scribblenauts Unlimited, and Halo 4 to name a few. Originally wanting to be a film director, Moller found his way into the gaming industry in an unconventional way, and before he knew it, Moller was working with Bioware as a Cinematic Designer.
Moller has also been a Narrative and Level Designer for the AAA side of gaming. While he has had incredible success thus far, Moller wanted to take on a new challenge. Thus, enter Epoch: Return - a game centered around a husband/wife duo that have crash landed on a mysterious asteroid and must repair the ship before they can return home.
Moller goes into detail regarding the goals he hopes to achieve in Epoch: Return, the origin of the word 'epoch' (and why the game is called 'Epoch: Return' to begin with), the importance of story and the humanization of characters, and so much more. It's a fasinating interview with a veteran of the industry, and it's one you will not want to miss!
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