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Alan2008
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Our fans help us kill off MMO competition
by
Alan2008
on
Fri, Jun 5, 2009 01:32AM UTC
At an Activision Blizzard investor event last night, Blizzard division head Michael Morhaime said that its huge consumer base is the reason for its success - and the reason why no one else has a chance to compete. The investor event allowed...
more
External rivals
by
Alan2008
on
Wed, Jun 3, 2009 02:44AM UTC
The game is looking forward to the level of the game by measuring the degree of concern, rather than equal to its popularity in the market and market share, and for the virtual trading market, which is more important than the former with...
more
"War" resigned random points Bug contribution to
by
Alan2008
on
Wed, Jun 3, 2009 02:41AM UTC
At present, "Warhammer OL" player community is three days, the cause of all the game's "contribution to the system." "Contribution system" originally designed to reward large-scale campaign to contribute to the players, but in the actual game...
more
The graduation is coming
by
Alan2008
on
Wed, Jun 3, 2009 02:38AM UTC
The graduation is coming soon, meanwhile my mood is also complex. A bit happy, a bit sad and also confused. In the future days, we are going to face the different lives. But I am sure no matter how I will remember those days forever. It is the...
more
My Fight with WoW
by
Alan2008
on
Wed, Jun 3, 2009 02:35AM UTC
If played the family to investigate or to inquire the event which had nothing to do, the time will reduce. If obtained the useful clue, then the time will increase. Obtains a useful clue every time, the value will add 1.because spies the game...
more
Monopoly control
by
Alan2008
on
Tue, Jun 2, 2009 01:26AM UTC
This is a monopoly control of the upstream industry a typical case of the whole market. Small and medium-sized industries in the smallest studio tours, small-scale operators, shipping the buyer will have to follow the rules of the...
more
War producers to resolve the future of game design
by
Alan2008
on
Tue, Jun 2, 2009 01:23AM UTC
Warhammer Online: decisive century" test is scheduled to open on the 28th. Principal game producer Jeff Hickman specific to Taiwan, all-round analysis "Warhammer Online: decisive century" design concept, not only for the players...
more
The forever friend
by
Alan2008
on
Tue, Jun 2, 2009 01:21AM UTC
Maybe some things could be unavoidable. When we both grew up, we were not intimate as before. Maybe due to the different experience in the future, when we met again, except sighing, excited and sad, we did not know what we...
more
The forever friend
by
Alan2008
on
Tue, Jun 2, 2009 01:21AM UTC
Maybe some things could be unavoidable. When we both grew up, we were not intimate as before. Maybe due to the different experience in the future, when we met again, except sighing, excited and sad, we did not know what we...
more
Who is the governor of MMORPG?
by
Alan2008
on
Tue, Jun 2, 2009 01:18AM UTC
"World of Warcraft," the game whether we like or not, has dominated the massively multiplayer gaming space since its launch over five years ago. With its active player community of over eleven million people, breaking the selling...
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