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Alan2008


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    Mythic talked about R&D"Warhammer"technical ideas

    "Warhammer Online: decisive century," an official in Taiwan to start open beta, game developer EA Mythic original technology officer Matt Shaw to come to Taiwan in a few days ago, GNN Bahamut accepted an exclusive interview, in-depth analysis of this online game technology ideas, for players interested in the reference.     
    Mythic was established in 1995 to start in 2005, "Warhammer Online: decisive century," R & D program, will be painted by Games Workshop, with 25-year history of the "Warhammer" world to the online fantasy gaming world.     
    Matt Shaw said, "Warhammer Online" the current design of 6 races, 24 professions, the majority of the 33 risk areas, players can be in the game Warhammer, PvE, siege, such as the process of upgrading warhammer power leveling with the enjoyment of fighting fun; In order to show "Warhammer Online"-style fantasy game world, the R & D team, including the use of 3D software tools for Autodesk 3ds Max, artificial intelligence solutions Kynapse game engine and tools developed, produced a lot of art content, scenes of war , visual effects, and the use of real-time maps showing the role of the rapid diversification of style and fast artificial intelligence, such as a NPC.    
    The contents of a large number of art
    Matt Shaw said that the R & D team in the "Warhammer Online" the majority of the game world can be seen currently equivalent to about 45 square miles of adventure in space, a total of 33 kinds of theme, style adventure different areas. In a game that the majority of the world's customs, the most difficult is how to be able to play war power leveling vast virtual world of sunlight hit the game as realistic as a day to night lighting effects; the "Warhammer Online" the use of has its own special technology to create real-time mapping of light and shade, so that the game no matter how much the scene 24 hours a day can be presented in accordance with changes in the character of light and shade, and he emphasized that they can pursue a real risk of the entire 3D environment.     
    He pointed out that R & D team attached considerable importance to the game scene, art objects, such as design, research and development in the course of 40 months, they have created more than 4000 kinds of props, buildings, scenery and other objects, more than 1800 kinds of weapons, more than 100 kinds of monsters modules, more than 2000 kinds of Armor modules, more than 1000 kinds of game features. The scene of his game show light boxes, barrels or more will have dozens and even around the role, will lead to the mysterious explosion and other interesting design casks like researching warhammer online power leveling.     
    Matt Shaw said that the game design modules on a total of more than 4.1 million polygon, topography, we have more than three thousand more than 3 million polygons, animation data the role of the action and warhammer powerleveling more than four hours total time more than can be said to be very large information content .
     

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